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INI File  |  2003-09-30  |  11KB  |  382 lines

  1. [preset00]
  2. fRating=3
  3. fGammaAdj=2
  4. fDecay=0.9
  5. fVideoEchoZoom=0.999838
  6. fVideoEchoAlpha=0.5
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1
  22. fWaveScale=1
  23. fWaveSmoothing=0.75
  24. fWaveParam=0
  25. fModWaveAlphaStart=0.75
  26. fModWaveAlphaEnd=0.95
  27. fWarpAnimSpeed=1
  28. fWarpScale=1
  29. fZoomExponent=1
  30. fShader=0
  31. zoom=1
  32. rot=0
  33. cx=0.5
  34. cy=0.5
  35. dx=0
  36. dy=0
  37. warp=1
  38. sx=1
  39. sy=1
  40. wave_r=0.5
  41. wave_g=0.5
  42. wave_b=0.5
  43. wave_x=0.5
  44. wave_y=0.5
  45. ob_size=0
  46. ob_r=0
  47. ob_g=0
  48. ob_b=0
  49. ob_a=0
  50. ib_size=0
  51. ib_r=0
  52. ib_g=0
  53. ib_b=0
  54. ib_a=0
  55. nMotionVectorsX=12
  56. nMotionVectorsY=9
  57. mv_dx=0
  58. mv_dy=0
  59. mv_l=0.9
  60. mv_r=1
  61. mv_g=1
  62. mv_b=1
  63. mv_a=0
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=0.463735
  72. wavecode_0_smoothing=0
  73. wavecode_0_r=1
  74. wavecode_0_g=1
  75. wavecode_0_b=1
  76. wavecode_0_a=1
  77. wave_0_init1=//pi
  78. wave_0_init2=t8=3.14159265;
  79. wave_0_init3=t5 = 1;
  80. wave_0_per_frame1=rotx = rotx+bass;
  81. wave_0_per_frame2=roty = roty+mid;
  82. wave_0_per_frame3=rotz = rotz+treb;
  83. wave_0_per_frame4=//rotx = 0;
  84. wave_0_per_frame5=//roty =0;
  85. wave_0_per_frame6=//rotz = 0;
  86. wave_0_per_frame7=
  87. wave_0_per_frame8=//convert rotation values from degrees to radians
  88. wave_0_per_frame9=t1= t8*rotx/180;
  89. wave_0_per_frame10=t2 = t8*roty/180;
  90. wave_0_per_frame11=t3 = t8*rotz/180;
  91. wave_0_per_frame12=
  92. wave_0_per_frame13=t4 = 3*sin(time);
  93. wave_0_per_frame14=t5 = 10+8*cos(time);
  94. wave_0_per_frame15=
  95. wave_0_per_frame16=g = 0.5-0.4*cos(time);
  96. wave_0_per_frame17=r = 0.5-0.4*sin(time);
  97. wave_0_per_point1=//Define 3D Shape
  98. wave_0_per_point2=
  99. wave_0_per_point3=//Spiral
  100. wave_0_per_point4=x1 = 0.5*sin(8*t8*sample);
  101. wave_0_per_point5=y1 = 2*(sample-0.5)-value1;
  102. wave_0_per_point6=z1= 0.5*cos(8*t8*sample);
  103. wave_0_per_point7=
  104. wave_0_per_point8=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  105. wave_0_per_point9=y2 = y1*cos(t1)-z1*sin(t1);
  106. wave_0_per_point10=z2 = y1*sin(t1)+z1*cos(t1);
  107. wave_0_per_point11=x2 = z2*sin(t2)+x1*cos(t2);
  108. wave_0_per_point12=z3 = z2*cos(t2)-x1*sin(t2);
  109. wave_0_per_point13=x3 = x2*cos(t3)-y2*sin(t3);
  110. wave_0_per_point14=y3 = y2*cos(t3)+x2*sin(t3);
  111. wave_0_per_point15=//move resulting shape in 3d space
  112. wave_0_per_point16=x4 = x3+t4;
  113. wave_0_per_point17=y4 = y3;
  114. wave_0_per_point18=z4 = z3+t5;
  115. wave_0_per_point19=//draw 3d shape in 2d
  116. wave_0_per_point20=x=0.5+0.5*(x4/(1+z4*0.5));
  117. wave_0_per_point21=y=0.5+0.5*(y4/(1+z4*0.5));
  118. wave_0_per_point22=
  119. wave_0_per_point23=b= r+value1;
  120. wavecode_1_enabled=1
  121. wavecode_1_samples=512
  122. wavecode_1_sep=0
  123. wavecode_1_bSpectrum=0
  124. wavecode_1_bUseDots=0
  125. wavecode_1_bDrawThick=1
  126. wavecode_1_bAdditive=0
  127. wavecode_1_scaling=0.463735
  128. wavecode_1_smoothing=0
  129. wavecode_1_r=1
  130. wavecode_1_g=1
  131. wavecode_1_b=1
  132. wavecode_1_a=1
  133. wave_1_init1=//pi
  134. wave_1_init2=t8=3.14159265;
  135. wave_1_init3=t5 = 1;
  136. wave_1_per_frame1=rotx = rotx+bass;
  137. wave_1_per_frame2=roty = roty+mid;
  138. wave_1_per_frame3=rotz = rotz+treb;
  139. wave_1_per_frame4=//rotx = 0;
  140. wave_1_per_frame5=//roty =0;
  141. wave_1_per_frame6=//rotz = 0;
  142. wave_1_per_frame7=
  143. wave_1_per_frame8=//convert rotation values from degrees to radians
  144. wave_1_per_frame9=t1= t8*rotx/180;
  145. wave_1_per_frame10=t2 = t8*roty/180;
  146. wave_1_per_frame11=t3 = t8*rotz/180;
  147. wave_1_per_frame12=
  148. wave_1_per_frame13=t4 = 3*sin(0.66*t8);
  149. wave_1_per_frame14=t5 = 10+8*cos(0.66*t8);
  150. wave_1_per_point1=//Define 3D Shape
  151. wave_1_per_point2=
  152. wave_1_per_point3=//Sphere
  153. wave_1_per_point4=fvar = sample*512;
  154. wave_1_per_point5=svar = fvar/32;
  155. wave_1_per_point6=tvar = 0&svar;
  156. wave_1_per_point7=nsample = tvar*3.5;
  157. wave_1_per_point8=x1 = (1)*sin(nsample+value1*5);
  158. wave_1_per_point9=y1 = (4)*cos(sample*t8*2);
  159. wave_1_per_point10=z1= (4)*sin(sample*(t8*2));
  160. wave_1_per_point11=
  161. wave_1_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  162. wave_1_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
  163. wave_1_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
  164. wave_1_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
  165. wave_1_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
  166. wave_1_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
  167. wave_1_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
  168. wave_1_per_point19=//move resulting shape in 3d space
  169. wave_1_per_point20=x4 = x3;
  170. wave_1_per_point21=y4 = y3;
  171. wave_1_per_point22=z4 = z3+10;
  172. wave_1_per_point23=//draw 3d shape in 2d
  173. wave_1_per_point24=x=0.5+0.5*(x4/(1+z4*0.5));
  174. wave_1_per_point25=y=0.5+0.5*(y4/(1+z4*0.5));
  175. wave_1_per_point26=
  176. wave_1_per_point27=r = sin(nsample);
  177. wave_1_per_point28=g = -.1+cos(sample*5+(time*5));
  178. wave_1_per_point29=b = -.1-sin(sample*5+(time*5));
  179. wave_1_per_point30=g = if(below(g,0),0,g);
  180. wave_1_per_point31=b = if(below(b,0),0,b);
  181. wavecode_2_enabled=1
  182. wavecode_2_samples=48
  183. wavecode_2_sep=0
  184. wavecode_2_bSpectrum=0
  185. wavecode_2_bUseDots=0
  186. wavecode_2_bDrawThick=1
  187. wavecode_2_bAdditive=0
  188. wavecode_2_scaling=0.463735
  189. wavecode_2_smoothing=0
  190. wavecode_2_r=1
  191. wavecode_2_g=1
  192. wavecode_2_b=1
  193. wavecode_2_a=1
  194. wave_2_init1=//pi
  195. wave_2_init2=t8=3.14159265;
  196. wave_2_init3=t5 = 1;
  197. wave_2_per_frame1=rotx = rotx+bass;
  198. wave_2_per_frame2=roty = roty+mid;
  199. wave_2_per_frame3=rotz = rotz+treb;
  200. wave_2_per_frame4=//rotx = 0;
  201. wave_2_per_frame5=//roty =0;
  202. wave_2_per_frame6=//rotz = 0;
  203. wave_2_per_frame7=
  204. wave_2_per_frame8=//convert rotation values from degrees to radians
  205. wave_2_per_frame9=t1= t8*rotx/180;
  206. wave_2_per_frame10=t2 = t8*roty/180;
  207. wave_2_per_frame11=t3 = t8*rotz/180;
  208. wave_2_per_frame12=
  209. wave_2_per_frame13=t4 = 3*sin(time+1.33*t8);
  210. wave_2_per_frame14=t5 = 10+8*cos(time+1.33*t8);
  211. wave_2_per_frame15=
  212. wave_2_per_frame16=r = 0.5-0.4*cos(time+1.33*t8);
  213. wave_2_per_frame17=b = 0.5-0.4*sin(time+1.33*t8);
  214. wave_2_per_point1=//Define 3D Shape
  215. wave_2_per_point2=
  216. wave_2_per_point3=//Zylot's dumb 3d wave
  217. wave_2_per_point4=fvar = sample*512;
  218. wave_2_per_point5=svar = fvar/16;
  219. wave_2_per_point6=tvar = 0&svar;
  220. wave_2_per_point7=newsample = tvar/3.2;
  221. wave_2_per_point8=x1 = sin(newsample*3.1415926*2);
  222. wave_2_per_point9=y1 = cos(newsample*3.1415926*2);
  223. wave_2_per_point10=z1 = 0;
  224. wave_2_per_point11=
  225. wave_2_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  226. wave_2_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
  227. wave_2_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
  228. wave_2_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
  229. wave_2_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
  230. wave_2_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
  231. wave_2_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
  232. wave_2_per_point19=//move resulting shape in 3d space
  233. wave_2_per_point20=x4 = x3;
  234. wave_2_per_point21=y4 = y3;
  235. wave_2_per_point22=z4 = z3+5;
  236. wave_2_per_point23=//draw 3d shape in 2d
  237. wave_2_per_point24=x=0.5+0.5*(x4/(1+z4*0.5));
  238. wave_2_per_point25=y=0.5+0.5*(y4/(1+z4*0.5));
  239. wave_2_per_point26=
  240. wave_2_per_point27=r = -.5 + sin(sample*5+((time*5)+9));
  241. wave_2_per_point28=r = if(below(r,0),0,r);
  242. wave_2_per_point29=g = -.5 + sin(sample*5+time*5);
  243. wave_2_per_point30=g = if(below(g,0),0,g);
  244. wave_2_per_point31=b = -.5 + sin(sample*5+((time*5)+18));
  245. wave_2_per_point32=b = if(below(b,0),0,b);
  246. wave_2_per_point33=r = if(above(bass,1.5),1,r);
  247. wave_2_per_point34=g = if(above(bass,1.5),1,g);
  248. wave_2_per_point35=b = if(above(bass,1.5),1,b);
  249. wavecode_3_enabled=0
  250. wavecode_3_samples=512
  251. wavecode_3_sep=0
  252. wavecode_3_bSpectrum=0
  253. wavecode_3_bUseDots=0
  254. wavecode_3_bDrawThick=0
  255. wavecode_3_bAdditive=0
  256. wavecode_3_scaling=1
  257. wavecode_3_smoothing=0.5
  258. wavecode_3_r=1
  259. wavecode_3_g=1
  260. wavecode_3_b=1
  261. wavecode_3_a=1
  262. shapecode_0_enabled=1
  263. shapecode_0_sides=1
  264. shapecode_0_additive=0
  265. shapecode_0_thickOutline=0
  266. shapecode_0_textured=1
  267. shapecode_0_x=0.5
  268. shapecode_0_y=0.5
  269. shapecode_0_rad=6.530878
  270. shapecode_0_ang=0
  271. shapecode_0_tex_ang=0
  272. shapecode_0_tex_zoom=1
  273. shapecode_0_r=0
  274. shapecode_0_g=0
  275. shapecode_0_b=0
  276. shapecode_0_a=0.5
  277. shapecode_0_r2=0
  278. shapecode_0_g2=0
  279. shapecode_0_b2=1
  280. shapecode_0_a2=1
  281. shapecode_0_border_r=0
  282. shapecode_0_border_g=0
  283. shapecode_0_border_b=0
  284. shapecode_0_border_a=1
  285. shape_0_per_frame1=rad = rad + sin(q8);
  286. shape_0_per_frame2=r2 = bass;
  287. shape_0_per_frame3=g2 = treb;
  288. shape_0_per_frame4=b2 = mid;
  289. shapecode_1_enabled=1
  290. shapecode_1_sides=1
  291. shapecode_1_additive=1
  292. shapecode_1_thickOutline=0
  293. shapecode_1_textured=1
  294. shapecode_1_x=0.5
  295. shapecode_1_y=0.5
  296. shapecode_1_rad=0.02248
  297. shapecode_1_ang=0
  298. shapecode_1_tex_ang=0
  299. shapecode_1_tex_zoom=1
  300. shapecode_1_r=1
  301. shapecode_1_g=1
  302. shapecode_1_b=1
  303. shapecode_1_a=0.8
  304. shapecode_1_r2=1
  305. shapecode_1_g2=1
  306. shapecode_1_b2=1
  307. shapecode_1_a2=0.3
  308. shapecode_1_border_r=1
  309. shapecode_1_border_g=1
  310. shapecode_1_border_b=1
  311. shapecode_1_border_a=0
  312. shape_1_per_frame1=rad = .55;
  313. shape_1_per_frame2=r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
  314. shape_1_per_frame3=g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
  315. shape_1_per_frame4=b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
  316. shape_1_per_frame5=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
  317. shape_1_per_frame6=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
  318. shape_1_per_frame7=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
  319. shape_1_per_frame8=ang = ang-cos(time*.02);
  320. shape_1_per_frame9=x = .5 + .1*sin(q8*.11);
  321. shape_1_per_frame10=y = .5 + .1*sin(q8*.51);
  322. shapecode_2_enabled=1
  323. shapecode_2_sides=1
  324. shapecode_2_additive=1
  325. shapecode_2_thickOutline=0
  326. shapecode_2_textured=1
  327. shapecode_2_x=0.65
  328. shapecode_2_y=0.62
  329. shapecode_2_rad=0.108925
  330. shapecode_2_ang=0
  331. shapecode_2_tex_ang=0
  332. shapecode_2_tex_zoom=1
  333. shapecode_2_r=1
  334. shapecode_2_g=1
  335. shapecode_2_b=1
  336. shapecode_2_a=0.54
  337. shapecode_2_r2=1
  338. shapecode_2_g2=1
  339. shapecode_2_b2=1
  340. shapecode_2_a2=0.4
  341. shapecode_2_border_r=1
  342. shapecode_2_border_g=1
  343. shapecode_2_border_b=1
  344. shapecode_2_border_a=0
  345. shape_2_per_frame1=rad = .750 + .1*sin(q8*.02);
  346. shape_2_per_frame2=r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
  347. shape_2_per_frame3=g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
  348. shape_2_per_frame4=b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
  349. shape_2_per_frame5=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
  350. shape_2_per_frame6=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
  351. shape_2_per_frame7=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
  352. shape_2_per_frame8=ang = ang+4*sin(q8*.2);
  353. shapecode_3_enabled=0
  354. shapecode_3_sides=1
  355. shapecode_3_additive=0
  356. shapecode_3_thickOutline=0
  357. shapecode_3_textured=1
  358. shapecode_3_x=0.5
  359. shapecode_3_y=0.5
  360. shapecode_3_rad=0.1
  361. shapecode_3_ang=0
  362. shapecode_3_tex_ang=0
  363. shapecode_3_tex_zoom=1
  364. shapecode_3_r=1
  365. shapecode_3_g=0
  366. shapecode_3_b=0
  367. shapecode_3_a=1
  368. shapecode_3_r2=0
  369. shapecode_3_g2=1
  370. shapecode_3_b2=0
  371. shapecode_3_a2=0
  372. shapecode_3_border_r=1
  373. shapecode_3_border_g=1
  374. shapecode_3_border_b=1
  375. shapecode_3_border_a=0
  376. per_frame_1=warp=0;
  377. per_frame_2=wave_a=0;
  378. per_frame_3=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  379. per_frame_4=oldq8 = q8;
  380. per_frame_5=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  381. per_frame_6=zoom = 1+.005*q7;
  382.